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实时建模及动画模拟植物蔓延 – 译学馆
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实时建模及动画模拟植物蔓延

Real-Time Modeling and Animation of Climbing Plants | Two Minute Papers

亲爱的学霸同学们 这里是Károly Zsolnai-Fehér带来的两分钟论文
Dear Fellow Scholars, this is Two Minute Papers with Károly Zsolnai-Fehér.
这篇论文是关于交互式建模及编辑攀爬植物
This paper is about interactively modeling and editing climbing plants.
这是我最喜欢的论文类型:虽然课题听起来平淡无奇 但是却有着完美无瑕的完成度
This is one of my favorite kind of works: mundane sounding topic, immaculate execution.
这篇论文里有太多很酷的事情 我都不知道要从哪开始讲起
There are so many cool things about this paper, I don’t even know where to start.
首先 我们来讲讲建模的部分吧
But first, let’s let’s talk about the modeling part.
举个例子 我们可以种一粒种子 然后我们不仅可以看到它随着时间如何生长
We can, for instance, plant a seed, and we can not only have a look at how it grows as
还能去影响它生长的变异性和改变它的生长率
time goes by, but we can also influence the grow variability and shoot growth rates.
它的枝叶也可以随时长出或者剪掉
Branches can be added and removed at will at any point in time.
我们也可以加入吸引因子 – 就是设置一些让植物更倾向于朝其方向生长的区域
We can also add attractors, regions that are set to be more likely for the plant to grow towards.
有了这些技术 我们可以很容易地创造出任何艺术效果
With these techniques, we can easily create any sort of artistic effect,
可以是高度人造外观的藤蔓和枝干
be it highly artificial looking vines and branches,
或者是一些被攀爬植物覆盖的被人长久遗忘的物体
or some long forgotten object overgrown with climbing plants.
然而 模型仅仅只是三维几何学
However, a model is just 3d geometry.
真正让这些模型生长起来的是动画
What truly makes these models come alive
这里的动画被完成得非常成功
is animation, which is also executed with flying colors.
这项技术里创造出来的动画 无论从生物学还是物理学上来看 都非常可信
The animations created with this technique are both biologically and physically plausible.
那么这些术语到底是什么意思呢?
So what do these terms mean exactly?
从生物学上看起来可信 意味着植物是遵循自然规律生长的
Biologically plausible means that the plants grow according to the laws of nature, and
从物理学上看起来可信 意味着假如我们去拉拽它 其枝蔓会遵循物理规律
physically plausible means that if we start tugging at it, branches start moving, bending
移动、弯曲、折断
and breaking according to the laws of physics.
由于其具有响应及互动的特性 这项技术主要应用在
Due to its responsive and interactive nature, the applications of this technique are typically
建筑物学的可视化、
in the domain of architectural visualization,
数码故事创造 和任何实时应用上
digital storytelling, or any sort of real-time application.
当然 动画电影和游戏的开发者也可以使用这项技术
And of course, the usual suspects, animated movies and game developers can use this to
很容易地创造出更让人身临其境的数字化环境
create more immersive digital environments with ease.
还有我 Károly 我非常乐意在这里玩上一整天
And don’t forget about me, Károly, who would happily play with this basically all day long.
如果你也是喜欢两分钟论文的学霸同学中的一员
If you are one of our many Fellow Scholars who are completely addicted to Two Minute
请查看我们的Patreon页面 你可以在那里发现更多的福利 比如
Papers, make sure to check out our Patreon page where you can grab cool perks, like watching
更早收看这些节目 或者决定接下来的即将播出的节目的顺序 等等
these episodes in early access, or deciding the order of upcoming episodes, and more.
你的支持是对我们最大的帮助 每个月只需一杯咖啡的价格
Also, your support is extremely helpful, so much so, that even the price of a cup of coffee
就可以帮助我们为你们制作更好的视频
per month helps us to create better videos for you.
我们不时会发布一些评估报告 来估算你们的支持可以使我们有哪些改进
We write some reports from time to time to assess the improvements we were able to make with your support.
报告链接可以在视频描述栏里找到
The link is in the video description,
或者你可以在视频结尾处点击字母P
or you can just click the letter P on the ending screen in a moment.
感谢收看和支持 下次再见!
Thanks for watching and for your generous support, and I’ll see you next time!

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视频概述

本集介绍了一项模拟攀爬植物生长并使用动画让植物具有响应和互动特性的技术

听录译者

收集自网络

翻译译者

豆子

审核员

知易行难

视频来源

https://www.youtube.com/watch?v=aAsejHZC5EE

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