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#### 如何画阴影

It’s the one we’ve all been waiting for!! Shading！

Proko画室 如何画阴影
Stan Prokopenko here, you’re watching proko.

because form is what we are trying to indicate when we were shading.

In order to effectively shade form,

you first need to understand the form you’re shading.

In the structure video I talked about the basic building blocks of form

spheres, cylinders and boxes.

Organic forms found in nature, like humans, animals and trees

could and should be constructed from these simple forms to

capture the character of the subject.

The primary form, such as a cylinder for an arm,

should be dominant over any secondary forms,

such as the bicep, tricep, deltoid, forearms muscles.

And these secondary forms should be dominant

over tertiary forms, like a vein or wrinkles.

You don’t necessarily have to draw them in that sequence,

and the smaller forms act as details , icing on the cake.

Planes

Planes can be thought of as flat tiles,

arranged in 3d space to create a form.

For example this sphere has a front plane, top plane, side planes,

and many more between that together resemble a sphere.

They create the illusion of form.

Though really a sphere is rounded, without any flat planes,

thinking of it in this way will help

to imagine the sphere as a 3d object

and aid in the shading process.

You can think of each section

and imagine which direction that plane faces.

Then compare it to the direction of the light source.

The plane facing the light is the lightest

and progressively get darker as they turn away.

This gradation of tone on the planes gives

a sense of light on the form

and helps to show the 3-dimensionality of the sphere.

If you want to round out the edges to indicate a softer form,

then soften the edge between these planes!

Though sometimes leaving the edges between the planes hard

even on what looks like a rounded form

can help to illustrate the structure more effectively.

Consider the 3-dimensional form that you’re drawing

rather than just blurring edges for techniques’ sake.

I also want to point out that

when you’re simplifying a form,

what you’re doing is decreasing the number of planes

which that form consists of.

This 3d model consists of millions of planes,

3d artists call them polygons.

When we lower the polygons down to a few hundred.

we get something like this.

Much more manageable for our brains to process.

This is the level I’m usually thinking at when I’m observing the planes

on an organic form like a figure.

Shade these planes with soft edges

and it gives the illusion of millions of planes.

But in my mind, I’m only thinking of a few major planes for a given area.

If you lower the polycount even further,

basically what you have is the robo bean and the mannequin.

It’s good to imagine each form as a block

and identify each minor plane as either being

part of the top, bottom, front, back or side planes..

The simple planes of a block are the most important ones.

George Bridgman says

“不要让过于复杂且没必要的色调

Light on Form

When an object is lit by a direct light source,

you will get a very predictable pattern of lights and shadows.

We can make a form feel 3d by indicating all

the parts of the lights and shadows correctly.

Let’s do a little example.

An elongated rounded form with some thinner cylindrical ends.

This can be a generic muscle, similar to a bicep.

You have the rounded belly of the muscle with tendons on both ends.

First determine the angle of the light source.

Let’s say top right..

And imagine the planes that make up this form.

All the planes that face the light will belong to the light family.

All the planes that face away from the light will belong to the shadow family.

As a divider of the two families

you’ll usually see a core shadow

a darker strip at the edge of the shadow.

This core shadow shouldn’t be the same all the way down the form.

In the rounded belly part of the form,

the core shadow will be thicker with a softer edge.

As the form transitions to the thinner tendon,

the core shadow will also get thinner with a sharper edge.

Make sure you pay attention to what you’re indicating with the core shadow.

Avoid drawing racing stripes down the form.

This usually happens when people think 2-dimensionally

and don’t consider the 3 dimensional form they’re indicating.

Is it cylindrical, cuboid,

or somewhere between the two?

Draw a soft, firm or hard edge accordingly.

Reflected Light

Fill in the shadow side with a clean dark value,

but lighter than the core shadow.

This is called the reflected light.

It’s lighter because of bounce light and reflections

from the environment illuminating area.

even if I see variations of value

caused by plane changes inside the shadows.

The most important part is to separate

the shadow family from the light family.

Later in the drawing we can work on the plane changes

within the shadows if they are really important.

Though in this example there aren’t really important plane changes,

just a soft gradation to show the rounded form.

On a complex form like a figure,

it’s usually a good idea to keep the details within the

shadows quieter than the details in the lights.

Most of the story is going to be told in the lit areas.

Naturally the viewer will look into the areas where the light shines,

so you want to put the interesting detail work there,

and keep the shadows as the areas of rest.

This drawing by Steve Huston is a really good example of this principle.

Here’s another one.

He kept the shading on the bottom of the feet so simple

that he completely lost it into the background.

Same thing with the hair.

Centerlight and Halftones

Next, identify the point of the center light.

This is the point where the plane faces directly to the light.

and lightest at the center light.

So, I’m thinking about how these planes

get lighter as they wrap around toward the center light.

Then down here, the planes start to turn downward, also getting darker.

Once we get to the cylinder of the tendon,

the planes turn back to face forward.

Highlight

The final element is the highlight.

The highlight is different from the center light,

but sometimes appearing to fall very close to the center light.

Remember, the center light is the plane that faces the light

and the highlight is the plane that reflects the light

relative to the position of the viewer.

A simple way to remember the interaction between the center light and highlight is –

When the shadow is thin the highlight will be very close to the center light.

then highlight will be farther from the centerlight, moving closer to the shadow.

So, I’ve established the shape of the highlight

and gave it a sharp edge on the side

and softer toward the top and bottom.

So far we have a center light,

highlight, halftone, core shadow, and reflected light.

There’s two more that we’re missing.

These elements occur when there’s an interaction between two forms.

So let’s introduce a random cylinder into the scene.

This cylinder blocks light from hitting the surface of the muscle right here.

because it’s cast by the cylinder.

When I draw the cast shadow shape,

I use it to describe the shape of the object it is casting on to,

not the object it is casting from.

The area under the cylinder will get less bounce light

and so it will be darker.

Keep the edge at the cylinder sharp

and the edge going away very soft.

So, those are all the parts.

Review all these elements

and practice spotting them on directly lit objects.

There are 2 other things that I look for

that could affect the value of the form.

Local Value

The local value of the object itself shifts the value range.

These 2 eggs are light exactly the same way,

but you can see how the value range is different.

On the white egg the range from darkest core

to center light is pretty wide.

On the brown egg the values get compressed and pushed darker.

Interestingly, the highlight isn’t affected as much.

It still gets darker, but not as much as the other parts.

Because of that the highlight on the brown egg appears very bright.

The value of the highlight depends on the reflectivity of the material.

A glossy surface will have brighter highlights,

whereas a highlight on a matte surface

might not be visible at all.

The effects you see on these eggs are really close to what you’d see with skin.

Intensity of Light

The intensity of the light also makes a big difference.

Intense light will create more contrast between the lights and shadows.

Dim light, low contrast.

The intensity of the light can shift within the same object.

For example in this figure drawing,

the light source is above the figure,

so the light is intense at the top

and drops off toward the bottom

as the forms get farther from the light source.

And this is actually something you can cheat.

You don’t have to see this on the model in order to do it.

You can use it as a compositional trick

to guide the viewer’s eye to the focal point.

In this case I’m guiding the eye to the upper back,

which has the interesting light and dark design pattern of the anatomy.

Here’s another drawing by Steve Huston,

which illustrates this very well.

Detailed explanation of the process

What?! I’m sorry!

I gotta leave something for the paying students!

It’s cheap anyway, just go to proko.com/figure

and you can have all those figure drawing fundamentals extended lessons.

And a bunch of examples and stuff from the lessons.

Do it!

If you’re posting your own drawings from these lessons on social networks,

use hashtag “proko” or tag me, @proko on facebook @stanprokopenko on instagram

so I can see your drawings.

If you like this video pass it on to your friends and classmates.

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so you don’t miss any new videos. Bye-bye!